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Bust a move 4 gbc soundtrack
Bust a move 4 gbc soundtrack








bust a move 4 gbc soundtrack

It's so useful that I've broken down and started using it, especially for multiplayer, but it's just not tetris.ħ) Piece drops are not random.

Bust a move 4 gbc soundtrack full#

It's also contrary to the original GB version, where blocks appears at the top middle of the screen, in nearly full view.Ħ) They've added this feature called "Hold," where you can stash a brick for later use. It makes multiplayer - where speed is king - incredibly frustrating. This means that you cannot immediately see which tile is up there, nor can you see where the tile is! It's extremely frustrating to have to tap down twice before positioning your block. It completely throws off the rhythm of the game.ĥ) Bricks initially appear THREE tiles above the top of the screen. In this verion, blocks descend at a constant rate, but then there's this extra time at the bottom. When it tries to descend and cannot, you hear the telltale "" sound, and it sticks. In the original GB version, a block descends at a constant rate. It competely destroys any sense of rhythm that you might have when playing. It's terribly easy to accidentally rotate a block once it's already at the bottom. But this has two negative (IMHO) consequences: I would estimate that level 7 is as fast as level 10 is in the original version.Ĥ) Speaking of which, I know that the standard has become ala the Nintendo version, where the blocks hit the bottom and don't "stick" immediately - instead allowing a block to fall all the way down and let you continue rotating it briefly before it finally sticks. I could even be imagining the speedup after level 9 - it's just really, really fast. At level 12, the blocks basically spend no time in the air, and you'll be lucky if you can move them where you want them to be before they hit the ground. This isn't like the original GB edition, where level 9 is pretty fast but still doable. Mind you, you'll never GET 200 lines, because the game becomes unplayably fast around level 11, but this is the principle of the thing.ģ) The game becomes unplayably fast around level 11. The closest you come is the "Marathon" mode, which allows you to play until you get 200 lines. Why, then, would you, as a long-time gamer who is responsible for creating the version of Tetris for the Nintendo DS, just completely fuck it up?ġ) I haven't yet unlocked all the music, but so far the standard Russian themes, labeled in the MIDI-forms as "Type A," "Type B," and "Type C" are nowhere to be found.Ģ) There is no "standard" mode. There's a lot of speculation that this first mass-marketed version of Tetris was responsible for the Game Boy's success, and therefore the success of Nintendo's handheld division in general. Sure, there was a Nintendo version, but it never approached the popularity of its Game Boy rival (partly, probably, because they bundled Tetris with the GB). It was, by many accounts, the reason to even purchase a Game Boy. Tetris was made popular by the original Game Boy. I purchased Tetris DS because I wanted to play Tetris on a backlit screen, and I thought the idea of multiplayer with anyone on the planet over wireless sounded pretty sweet. I'm probably terribly late to the game here.ĭISCLAIMER and FULL DISCLOSURE: I've been playing my original Tetris cartridge nearly since the day the original GB came out. I looked a bit and this seems worthy of its own thread (as opposed to going in the DS thread), so you're going to listen to me rant.










Bust a move 4 gbc soundtrack